JasonOtto.net

Demos

Thief 2 Demos in no Particular Order

Three Mages Tomb by Schwaa – Demonstrates the Skully Brothers AI Meshes

64 Dream by Komag – Demonstrates the use of flow brushes in a novel way
AI Escape Demo by Schwaa – Demonstrates making an AI go to a point
AI Museum by William The Taffer – Shows off some new AI skins
Bring Object to a Room by Alastus
CD Delay by Alastus
Flash Effect by Alastus
Wards by Alastus
All Creatures – Shows all the creatures available in Thief
Burrick Riders & Carriable Torches by Dark Arrow
Burrick Demo by Belboz – Imports burricks into Thief 2
Dedicated to TTLG by Cookiedough – Horrible little project, doesn’t really demonstrate a thing
Mind Master by Komag – A complicated game, seems to complicated to have been made with DromEd
CamVator Demo by SilentSleep and Saturnine – How to make a CamVator
Carry over by Apache – Carry loot and equipment over from mission to mission
Climb – An attempt to make AI climb up ladders and mantle, not very good looking
Conv T2 by Imposter – A Conversation demo, doesn’t work for me
Craymen in T2 by HunterAtNight – The craymen and bug beast in Thief 2
Creature Clash 2 by Kung Fu Gecko – Just like the original just for Thief 2
Smelter by Dark Arrow – A working smelter
Decapitate Sheriff Truart by Rob Hicks – How fun is that
Doggy by Weyoun – Demonstrates a custom motion schema
Dorihu – A Japanese mission demos dropping objects by pressing buttons
Droid Demo by William the Taffer – The System Shock 2 bots in Thief 2
Drop Coins Here by Schwaa – The drop coins objective
Fight Pub by William the Taffer – Shows Ai fighting
Fish by cdfbr – A swimming fish
Flow – What you can do with flow brushes
Fooling Guards with a Magic Whistle by Madbull#34
Frogmatic 3000 by William the Taffer
Water Bucket by William the Taffer – Put out a torch with a bucket of water
Jump – Demonstrates making AI jump
Keys and Locks by David Vrabel
Knock Out Darts by Salvage
Portable Lantern by Blutch
Portable Lantern by Mad God
Portable Switchable Lantern by Spitter
Locational Damage - Head shots should hurt more right?
Machines – The Soulforge Machines Explained
Metabrush Sample – Before and After, not really showing anything
MistrzFX by Bukary – The special effects by Bukary
New Critters by Yametha – A pack of new AI
New Critters 2 by Yametha – Another pack of new AI
New Keeper – Demonstrates one method of making Keepers disappear
von.Eins New Objects
Several New Things by Doom – Third lockpick, poison bomb, etc.
Seamless Teleportation by Nameless Voice – how you can teleport the player
In Game Shop by Nameless Voice
Some new grenades - Water, Fire, Air grenades I guess
Poisoned Undead – Demonstrates losing health slowly over time when injured by the undead
Quicksand by Catalyst – Uses flow brushes to create quicksand
Retrieval by Komag – The mission that goes along with his excellent tutorial
Retrieval by HansCz – Komag’s tutorial as created by someone else, really not useful
Thief 2 Sky by Rob Caminos – Explains the new sky settings
Unfinished Lighthouse Project by Gum Drop – Its rather crude, not a demo, its an abandoned project
Security Camera Demo by Silent Sleep
Rising Water Demo by Shadowspawn – A really neat water effect
Shins Demos by Shin – A bunch of small projects
Ship by BG Taffer – Just his first DromEd project
Smelter – A working smelter
Smelter 2 – Same demo I guess, with some refinements
New Spells by Dark Arrow – Some new spells you can cast
Spooky Door by William the Taffer – A spooky door
Sport – No idea what it demonstrates
Spreading Blaze – A fire that spreads
T2 Bafford – The Thief 1 mission imported to Thief 2
T2 Baffords Curse by Schwaa – The Thief 1 mission with the undead
T2 Bonehoard - The Thief 1 mission imported to Thief 2
Thief 2 Object List by Thorin Oakenshield – Nice index of default objects
Teleport Demos by Belboz – Several types of teleports demonstrated
Test Motions by Demonreaver – Demonstrates some motions
Serpents Eye by Z – Demonstrates “Atmosphere”
Thief 2 Rare and Unused Items by Catalyst – Items that we rarely see
Grappling Hook by Stikboy – Demonstrates a grappling hook
Train by Catalyst - A moving train
Trampoline – A neat demonstration of a bouncy surface
Traps Demo by Komag – Komag’s tutorial on traps
Trap Timed Delay
Trap Timed Delay 2
Undead – Really useless demo of killing a zombie
Victrola Demo – Demonstration of a working victrola with multiple tracks
Welcome to Thief 3 by JIS – Just a dark mission nothing to do with Thief 3
Wrestling by Gaylesaver – An AI battle that you can wager on
Bounds by BPucko

Thief 1/Gold Demos In No Particular Order

The Alarus Extension by Gonchong – More a mini mission than a demo
Archery Challenge by Keith Kelly
Assassination by The Raven – Demonstrates an assassin set up like in the OM
Athene by Mokkis - Roman style architecture, made as a class project
The Baron’s Provisions by Nameless Voice – A recreate of a level from Daggerall
The Baron’s Provisions by Nameless Voice – Same as above with music I guess
Bed 1 – No idea what this demonstrates, looks like a first project
Conversation at the Gates by Deep Quantas – Demonstrates a custom conversation
Creature Clash by Kung Fu Gecko – The original way to watch AI do battle
Drop fire Wood
Drunken by Gonchong – Demonstrates making drunken AI
First Person Shooter by Nameless Voice – Demonstrates turning Thief into a conventional FPS
Stupid – Shows Garrett on patrol, may also be called Garrett On Patrol
Grapple – Demonstrates a grappling hook
Haunt Stadium by Nameless Voice – Try to survive and kill haunts
Heroquest by Sperry – Demonstrates “Choosing” a character, missions with different styles etc.
Hit the Slopes by Z – A vertical descent mission
Merry XMas by Saracoth/Silent – Just relax in a Christmas environment
Mice R Us by Trimfect – Demonstrates turning Garrett into a mouse
Rain by Gonchong – Demonstrates a rainy atmosphere
Rendering Demo by Sean Barrett – Demonstrates the limits of the Dark Engine
Ripples by Nameless Voice – Demonstrates leaving ripples behind Garrett while in water
Roller by Trimfect – Demonstrates physics and gravity settings
Servants Tutorial by Master Assassin – Demonstrates AI fleeing with they see you
Shriekers Ogres by Shrieker – A new ogre mesh
Snowy Weather by Gabriel Sleighter – Demonstrates snow
Colored Lighting and a Lightsabre
Thief Rare and Unused Models by Catalyst
Tels Bend – Demonstrates a bending wall
Tels Circles – More curved architecture
Tels Default – A blank map to start building on
Tels Reflect – An attempt to make a reflective mirror
The Gauntlet by Apache – A small mission
Tomb by Doaal – Demonstrates some custom arrows and potions
Trap by Jonquil – Demonstrates a magical trap
Two Towers by Komag – A small mission
VThief by Kevin Telford – Demonstrates particles
Weather Effects by Riff
Whack-A-Rat by TTGuard – Just like it sounds

Demo Missions By Sluggs

The BFG, Fun with a Big Cannon
In Game Movie
Junk Mission, not sure what it Demonstrates
Small Demo Collection
A Small Incomplete Mansion
A Small Haunted Crypt, Neat Particle Effects
Zombie Bits, Just the Zombie Parts on Display
Sky Settings

Demo Missions by Jason Otto

Lantern Demo based on Spitter’s Design