Mission Graveyard
In this abandoned mission Garrett was to be an “archeologist” since it sounds more respectable than thief. The mission stunk, had no plot beyond stealing, and outwitting a group of mechanist’s who were on an expedition to these ruins.
In this abandoned mission I wanted to combine street level and rooftop elements in a mission focusing on breaking into some kind of fortress in the center of the town. Again it stunk, the plot was minimal and the roof created horrible poly counts crashing things for me.
This mission had the beginnings of a great plot, Garrett breaks into a mechanist facility to steal some item, in the process he cuts the power to the facility to open the doors, and releases a mechanist disease turning everyone into a zombie. It was going to be a creepy Silent Hill / Resident Evil style mission. But the architecture was unplanned and the logistics of the plot were beyond me.
This was going to be a cool mission, set in a coliseum, Garrett goes underneath were the dark halls and animal cages are. The Trickster’s beast ready to do combat, slaves, gladiators, but it wasn’t to be. The coliseum was too small, and to build it at the scale required was too much for the dark engine.
Murder in Featherstone by Sluggs
Sluggs’s city mission, this thing was really cool, perhaps someday he will finish it..
Sluggs’s museum mission, this thing was amazing, the best use of custom objects I’ve ever seen.