Beta 1.0 =================================================================================== Corrected the following bugs: 1) Removed grafitti on walls, didn't really look right 2) Added some AI to inaccessible areas to make the level seem more realistic 3) Recognized Sluggs in Basso.txt for his custom moon 4) adjusted depth of some windows outside 5) Several qvar traps were wrong, hidden objectives would not appear 6) Made victrola in chief's office frob inert 7) Removed an apparent dud switch in the front desk, reworked associated puzzle 8) Lightswitch in robbery office brought out from plate 9) Replaced guard near secure storage was crashing the game when picked up 10) Fixed wrong texture on stairs in training room 11) Spelling mistake in a papyrus in the laboratory corrected 12) Replace AI in gas chamber area, were causing crashes to desktop Beta 1.1 =================================================================================== 1) Added steps to an outside building 2) Added windows on north face of an outside building 3) Doorway near start of mission made more three dimensional 4) Fixed a window texture and removed a wedge from outside building 5) Coal chute door made frob inert, this was an old alternate entrance 6) Made emergency exit above coal chute a texture, might remove altogether 7) Set dimensions of secret door to dungeons 8) Moved lever to open dungeon door to sewers 9) Added transparency settings to the cobwebs 10) Flush spots in locker room not on ceiling 11) Flame in the boiler made water and KOgas proof Beta 1.2 =================================================================================== 1) Corrected roombrush near lobby doors, size incorrect 2) Wrong texture on wall near lobby stairs 3) Added inventory name for secure vault combo scroll 4) Removed test antidote bottle in laboratory 5) Moved aes cyprium emitter in laboratory 6) Door on east side of electrical room now pickable 7) Corrected qvar trap for destroy evidence objective 8) Shortened schedule memo in coffee room 9) Guy in interrogation was sitting too low in chair 10) Guard in interrogation did not have a master key 11) Removed two empty chests in training room 12) Fixed wrong texture in hall near training room 13) Fixed wrong texture on vent, second floor 14) Linked yellow light on mixer to turn off when correct sequence entered Beta 1.3 =================================================================================== 1) Outdoor servant patrol cuts through a planter, marker moved slightly 2) Wrong texture in holding cell number two corrected, DromEd seems to change textures on occasion because I know this one was correct 3) Basement doors near secure storage removed, they aren't needed, roombrushes in area reworked as well Beta 1.4 =================================================================================== 1) Fixed a two bad textures on streets, these had been fixed previously but changed back 2) Fixed three bad textures in seweres 3) Fixed two bad textures on catwalks 4) Fixed two bad textures in basement near boiler room 5) Fixed twelve bad textures in secret area behind lab and evidence room 6) Fixed two bad textures in the tunnels near watcher controls 7) Placed torture room iron maidens on floor 8) Moved environmental ambients in sewers for better sound 9) Gas chamber key made only available on normal, door made pickable 10) Added a janitors closet on the first and second floor based on a suggestion from Sluggs 11) Lots of little changes to brushes 12) Added extensively to architechture near starting area for more realism, this includes some more climable roofs near the start area, and some taller roofs in places to contain the player, in all adds to the cityscape 13) Created a gas bomb item in the inventory, just like the gas bomb in Thief: Deadly Shadows 14) Replaced the mines in a chest between narcotics and missing persons with a gas bomb 15) Further reduced Basso's visiblity settings, now no matter how dark a shadow he hides in he is slightly visible 16) Added starting inventory items based on difficulty, the number of items decreases with increasing difficulty 17) Added wind ambients along some roof tops 18) Changed a few guard skins to increase diversity 19) Added clues about location of circut breaker for laboratory 20) Moved the hidden safe in the evidence room to an easier to access spot 21) Added a water tower to the outdoor areas 22) Added triggers for the four secret passages to count them in stats 23) Added patrolling guards near evidence room on hard and expert, guard on expert is no KO Beta 1.5 =================================================================================== 1) Fixed bad room brush on streets, east side 2) Made rear door near gallows unfrobbable 3) Added lootsounds script to all the chemical bottles 4) Adjusted brush order near janitor closet 5) Added lootsounds script to evidence books 6) Changed schema on evidence books to carpet instead of vegatation 7) Fixed two minor brush order problems near gas chamber 8) Fixed roombrushes around steam tunnel two hatch 9) That guy still is low in his chair, replaced the guy and the chair 10) Added a VOtrap when you rescue Garrett from the gas chamber Beta 1.6 =================================================================================== 1) Added TrackHid script to switch for secret panel in Evidence Room 2) Added TrackHid script to switch for circut breaker Beta 1.7 =================================================================================== 1) Rerecorded the Basso voice overs in a single session so that they all sound the same 2) Added some minor details to outdoor roofs for increased realism 3) Added a new secret in the patrol office 4) Changed the floor textures a bit 5) Added a secret in the line ups room 6) Made the ceiling texture in the patrol office capable of taking rope arrows 7) Added M-NeverEfficient to several long patrol guards to prevent them from stacking up on each other during their patrol routes. 8) Added a secret in the training room 9) TrackHid scripts were stopping switches from working, changed all switches with the script to instead use an emitter and button in a blue room, makes sure that secrets with two entrances only trigger once from either side as well Beta 1.8 =================================================================================== 1) Reworked loot requirements for higher totals 2) Added a secret panel in the dungeon office 3) Moved the switch for the dungeon door to the sewers 4) Added nine purses through the level to pickpocket 5) Replaced the guard in north courtyard, something about him was bad 6) Made physics models on iron fences smaller Beta 1.9 =================================================================================== 1) Moved some loot around to make things a bit more balanced 2) Added a belt healing potion to second floor east guard 3) Corrected the pickpocket total in stats via a qvartrap and a control room 4) Fixed a few roombrushes outside Beta 2.0 =================================================================================== 1) Fixed many EAX settings for better sound 2) Fixed a pathfinding error in the patrol office causing patrols to stack up 3) Moved a few ambients for improved sound Release 1.0 =================================================================================== 1) Released to your hot little hands, enjoy 2) Completed all associated texts, walkthrough, hints, loot list and website Release 2.0 =================================================================================== 1) Added Italian language support thanks to GIT 2) Replaced a guard patrolling thorugh the Patrol Office who occasionally behaves like a ghost, also changed his ethnicity for diversity 3) Added copyright statement to obj/txt16 folder for textures by Remedy Inc. 4) Replaced two other guards with similar ghost behavior, the three were missing physics models unless alerted 5) Increased radius of gas marker in Gas Chamber Release 3.0 =================================================================================== 1) Finally added support for German and French 2) Switched the A Debt Repaid - Read Me.txt to a .rtf file for easier formatting. Release 3.1 =================================================================================== 1) Some minor corrections to the French translation 2) Added French guard comment near beginning