JasonOtto.net

Author Archive

Jorge 2

by Jason Otto on Jan.10, 2011, under Uncategorized

Say hi to jorge2, a better version of jorge.  I’ve used this for a while to align textures in my missions.

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New Fancy Furniture

by Jason Otto on Nov.21, 2010, under Models

A few new furniture objects, a new fancy table, chairs, armiore, dresser and sofa.  These are based on some higher quality object textures I found, but the models are all mine.  I reworked textures from 1024 x 1024 or 512 x 512 down to a smaller size and of course completely texture mapped the objects.  The fancy furniture in this pack is suitable for a noble’s home and looks a lot better than some of the original objects.  More Here

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Contest Score Card

by Jason Otto on Aug.08, 2010, under Contest

Mission Game Story Design Total Average
Captain of The Guard 5.75 6.025
8 7 8 7.75
5 2 10 5.5
9 1 6 6.25
6 4 4 5
8 3 7 6.5
7 5 9 7
1 2 1 1.25
10 5 10 8.75
10 2 4 6.5
8 3 8 6.75
8 5 5 6.5
10 7 8 8.75
8 4 5 6.25
3 3 3 3
7 7 5 6.5
5 6 6 5.5
2 4 9 4.25
8 6 7 7.25
5 8 4 5.5
Escape from Hammer Hill 7 7.845238
7 6 7 6.75
10 10 10 10
10 5 10 8.75
7 7 8 7.25
10 8 7 8.75
8 7 9 8
8 8 9 8.25
7 5 7 6.5
10 10 10 10
8 8 8 8
8 5 7 7
5 5 4 4.75
8 6 8 7.5
7 6 8 7
8 7 7 7.5
7 8 7 7.25
8 8 10 8.5
8 6 8 7.5
9 8 8 8.5
10 10 10 10
A Night’s Profit 7 7.45
7 7 9 7.5
8 5 7 7
6 4 6 5.5
10 8 8 9
6 7 7 6.5
9 7 8 8.25
8 4 7 6.75
10 9 10 9.75
10
8.5 5 8 7.5
8 6 7 7.25
8 6 7 7.25
6 5 6 5.75
8 7 8 7.75
6 6 5 5.75
9 9 8 8.75
7 5 8 6.75
8 5 7 7
8 7 9 8
Settling A Score 9 6.8625
7 5 6 6.25
9 7 9 8.5
5 5 6 5.25
8 6 6 7
8 3 8 6.75
8 8 8 8
5 4 2 4
10 10 8 9.5
5 4 6 5
7 6 6 6.5
7 7 6 6.75
7 5 6 6.25
6 6 6 6
5 5 5 5
5 5 5 5
7 7 9 7.5
10 8 9 9.25
6 6 7 6.25
10 8 10 9.5

The raw scores.  One user sent me only the composite score, so I can’t include it in the final statistics, but I used it in scoring the missions overall.  The highest rating for each sub score was Escape from Hammer Hill.  This mission showed consistent quality across the board.  It sometimes happens that a mission will out score others for a single category, having incredible design but no story for example.  I also have comments on some of the missions I’m sorting to send on to the authors.

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New AI Mesh Series

by Jason Otto on Aug.02, 2010, under Models

I’ve finished a set of new AI meshes for Thief 2: The Metal Age.  The new meshes separate the torso and head into one texture map while the limbs and weapons get another.  In the cases of AI with long coats and robes a third map is used for that portion.

The goal was to create new AI meshes that aren’t not significantly higher in polygons than the originals and to improve the texture quality.

These are basically the originals with a few corrections to the model, the shoulders were generally wrong.  The separate textures are not much different in scale than the originals, but the separation allows the legs and arms to be fully unrolled instead of folded up.  The textures now wrap around the arms fully.  The unrolled leg allows details on the front of the legs only, like boot laces.  The feet were shrunk, being too large in the original.

The packs contain the .3ds files and .an8 files for the files.  If you are an anim8or user you can use these models as the basis of more models.  Check Them Out

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New AI Meshes WIP

by Jason Otto on Jul.15, 2010, under Models

I started working on some new AI meshes.  There are a few rules to this project.  First, they can’t have more polygons that the original meshes so they have the correct look.  Second, the textures need to be symmetrical, the originals were very asymmetric.  Third, the arms and legs needed to be remapped  so textures wrap around them fully.

Starting with the mesh swgard01.bin I split the arms, legs and sword off into a separate texture map, and remapped the limbs so the texture wraps them completely without the folding and extra seams of the original.  The arms and legs have slightly larger textures, the entire sword has a much larger texture.

Next the body was remapped to remove the asymmetries in the texture.  The head was remapped to do the same, and separated from the body by a small gap.  The helmet was remapped as well and separated from the body.

The mesh swgard02.bin has a long coat, but the lower half was very compressed in the original.  Using the completed swgard01.bin as a starting point I split the lower half into a new mesh, remapped it, and gave it a texture of its own at the same scale as the top half of the torso.

The police01.bin file replaces cop01.bin, and is simply swgard01.bin with the helmet reshaped.  The Hammerite soldier hamsol01.bin used the torso and limb maps from swgard01.bin, a remapped head and hammer.

The textures are all interchangeable.  Originally the mesh swgard02.bin had a shortened chest to accommodate the long coat, the result was poor looking, its identical to swgard01.bin now.  Hamsol01.bin had its face in a different location than swgard01.bin, they now match.

I don’t intend to replace every mesh, or even class of meshes.  I’m replacing the meshes that are very commonly used, and ones that I intend to most likely use in my next mission.

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Jason’s Summer 2010 Contest

by Jason Otto on Apr.21, 2010, under Contest

Since several contest authors were behind I decided to extend the contest limits. I’d rather have missions completed than not. The size limit is extended from 512,000 cubic units to 768,000 cubic units with unlimited set dressing space. The time limit is extended to June 30th, 2010. There are no other restrictions beyond that, and I’m not even requiring the entries to be anonymous. Were pretty good at figuring out who built what at this point.

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Site upgrade complete

by Jason Otto on Apr.02, 2010, under Site Updates

With the comments working, all the links verified and my widget layout done, I’m finished upgrading the site. I’m going to work on tags and file descriptions to hopefully improve the search functions. I’m still working on the default 8 megabyte upload limit as well. My site us available for hosting files, if you’re an object creator or tutorial author contact me about file hosting.

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Final touch ups

by Jason Otto on Apr.01, 2010, under Site Updates

In order to enable comments I have to make changes to the permalinks, the site will be odd while I figure it out.

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