New AI Mesh Series
by Jason Otto on Aug.02, 2010, under Models
I’ve finished a set of new AI meshes for Thief 2: The Metal Age. The new meshes separate the torso and head into one texture map while the limbs and weapons get another. In the cases of AI with long coats and robes a third map is used for that portion.
The goal was to create new AI meshes that aren’t not significantly higher in polygons than the originals and to improve the texture quality.
These are basically the originals with a few corrections to the model, the shoulders were generally wrong. The separate textures are not much different in scale than the originals, but the separation allows the legs and arms to be fully unrolled instead of folded up. The textures now wrap around the arms fully. The unrolled leg allows details on the front of the legs only, like boot laces. The feet were shrunk, being too large in the original.
The packs contain the .3ds files and .an8 files for the files. If you are an anim8or user you can use these models as the basis of more models. Check Them Out